Blake Gambel

Designer, technologist, and experimental builder working across software, electronics, systems design, and speculative projects.

Gateway to Space

Interactive systems and experiential design exploring access, technology, and speculative futures.

Switchison

Interface and systems experimentation around networked control.

Glitch Art

Visual experiments using intentional error, corruption, and signal manipulation.

My work moves between engineering, media systems, hardware prototyping, and experimental design.

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